Rage of Magic II Game
An fighting featuring devastating combos, huge attacks and exciting new power-ups!
 
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Rage of Magic II Download

Rage of Magic II Game download Rage of Magic II
An epic fantasy fighting adventure featuring devastating combos, huge super attacks and exciting new power-ups! Many modes of play including 100 arena levels and 35 arcade story levels. Using three heroes, fight your way through the powerful mercenary elves and defeat the traitorous paladin king. Your one registration code will work for Windows NT/2K/XP, Mac OS X and Linux!


Rage of Magic II Screenshots:

Rage of Magic II Download

Rage of Magic II Download

Rage of Magic II Download

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Buy Rage of Magic II Now $ 19.95

Free Rage of Magic II For Windows


Free Rage of Magic II For Macintosh


The key Features of Rage of Magic II Game:
  • Big and mean boss characters, with one final boss!
  • 100 two player arena levels full of bosses.
  • Compete with the world with online hiscores.
  • Hire your own allies and bonuses for the arena.
  • 35 arcade mode levels with intriguing story line.
  • Full and half screen super attacks!
  • Full screen action-packed adventure!
  • Bonus pickup rage, protection, refractor, ressurection and more.
  • Auto blocking and block advancing.
  • Hire your own allies and bonuses for the arena.
  • Extra modes and features like fight shows and the gallery.
  • Counter attacks and super counter attacks.
  • Resistant attacks, combo attacks and super combo attacks.
  • Two player joystick support (Windows only).

File Size: 22.70 MB
Price: $19.95
OS: Windows 7/2000/Vista/XP
For Mac OS.X .
Requirements: 800 Mhz Processor, 128MB RAM, 50MB HDD Space


Game Review :

Do you remember those fantastic side scrolling fighting games of old? I'm talking about Final Fight, Streets of Rage, Golden Axe and don't get me started on River City Ransom and Double Dragon. Gorgeously drawn 2d graphics and a seemingly simple and fun button bashing control system that had you kicking and punching your way to victory within minutes of picking up the game. Those fiendish game designers, lulling you into a false sense of security, soon you were struggling with extraordinarily difficult opponents that forced you to dig deeper into each different fighter, their special moves and combo attacks. These seemingly mindless fighting games had real depth and I'd spend hours mastering the skills and tactics of each character. Do you remember when games were genuinely hard, not just mind numbing repetition, but honest, well-designed, difficult challenges. When at the end of a particularly tough boss, you'd wipe the sweat from your brow, sit back and bask in the warmth of real achievement. At one time there were hundreds of these type of games, but in recent years almost nothing.

ROM2's developer certainly remembers those games and ROM2 almost makes it into that same pantheon of classics. In arcade mode you play a number of fantasy characters as they fight their way through 35 chapters of side scrolling battles. It mixes martial arts combat with magical attacks and a lot of work has gone into the game to ensure both styles are balanced. This is the game's strong point, no one character seems better than another, each feels different and no one move can bring victory. Exploitative moves that always succeed or specific characters that always win spoil many fighting games. ROM2 has got the balance just right.

Once you've mastered arcade mode you'll want to test your skills in the arena. A gladiatorial style set of single screen battles where each new opponent is more challenging than the last. Alone and with ever diminishing health your fighter would not last long, luckily opponents drop potions, food and coin. The latter can be used between fights at the shop where you can buy, food, potions and reinforcements to fight with you. The allure of the arena ladder will keep you coming back again and again to see if you can get a little bit further.

The obvious competitor for ROM2 is developer Behemoth, to a lesser extent the games Alien Hominid and soon to be released Castle Crashers, but specifically Dad n'me, which still rates as my #1 side scrolling indie beat-em-up and its free! Like Dad n' me ROM2 is available in a web browser, though only in demo mode. It would seem its browser-based roots have limited the PC game somewhat as the version you download has the same resolution and sound restrictions.

Unlike the classic titles mentioned earlier ROM2 doesn't really draw you in with easy button mashing in the initial stages, instead it ramps up the difficulty early and it just keeps on getting harder. Side scrolling fight fans like me will no doubt love it, but I think it might put off more casual players, which is a shame, as this game deserves a wider audience.

Now, on to the story. Oh dear. The game is heavily story driven with flash style animations between every chapter. If the developer had just included a brief introduction to the game setting and then left you to get on with the fighting it would have been easy to overlook. Most of the classic fighting games of old had little in the way of story. However, there is so much here it becomes a bigger issue. There are a lot of characters, some of which you control, some who become enemies and some that just seem bystanders. Far too many to really follow what is going on. Add to that a lack of pacing within the text, constant switching of focus and some basic grammatical errors. I wonder if perhaps things were explained in the first game and maybe if you had already played that it might have made more sense. As the story changes from one character to another so you are forced to change from one fighter to another. I would have rather played with each character for longer in sequence.

One thing that really helped me nurture a wholesome hatred for the enemy is seeing a defeated opponent drop some much-needed food and then just before I can grab it another foe dives in and steals it away. It would have been nice if defeating the thief recovered the item, but alas the developer thought otherwise. As the red mist descends it is a little frustrating to find there are no moves to hurt a stunned opponent lying on the floor. Many times I've sorely wanted to stick the boot in. Ití»s situations like these when your comrades can be annoying as they often get in the way, if only I could give them the occasional boot up the behind too! Eventually you'll be able to keep an opponent in the air, taking damage, on the tip of your sword, very satisfying.
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